Indie Comics Showcase #51

 

Hello friends and readers, welcome back to Indie Comics Showcase. The weekly blog where we try and bring you our pics of the top Indie Comics from across the web, as well as interviews with their creators. We have some truly outstanding crowd funding campaigns this week for you to learn about, enjoy, and hopefully support by making a pledge!

Remember that every little bit counts, from the single dollar pledges to the ten dollar, and of course the higher ones. Some of these campaigns have got some great higher tiers which add even more value by offering stuff you can’t get anywhere else. Thank you all for being the best part of Indie Comics Showcase! Let’s jump in!


Quick Strike
by Will Scott

One part Captain America, one part RoboCop, and one part X-Files!

Check out the campaign here!

Chris Braly: What is the ‘elevator pitch’ for Quick Strike? Briefly tell our readers what it’s about.

Will Scott: Quick Strike is a 90’s style action-adventure superhero comic. It follows Max Armada, aka Quick Strike, a superhero who works for a top-secret government agency who’s sent on missions to investigate dangerous or unexplained mysteries. In this particular issue, Quick Strike is sent to apprehend the vigilante known as “The Cat”, who himself is stalking the head of an organized crime syndicate.

CB: Can you let us in on who or what inspired you to make this comic?

WS: I’ve always wanted to write and draw my own comic books since I can remember. Quick Strike, in fact, was one of my first heroes I created; although his story and abilities have changed over the years. I was inspired by the comics I used to read as a kid, like X-Men, Spider-Man, and Superboy.  

CB: What made you decide a comic book was the best way to tell this story?

WS: What better way to tell a superhero story than in comic book format is there? I really wanted to be able to express the way Quick Strike moves. The other option would be an animate series, but who has the budget and time for that?

 

CB: Tell us about your creative team members – who is doing what and how did you come together?

WS: I am the only one working on the actual comic book. From writing the script all the way down to lettering the completed pages. It’s not ideal, and I can see why there are generally teams of people who work on comics. I’d really like to delegate some of those duties, but it’s not an option at this point. However, I should mention that the character known as “The Cat” was created by my close friend Nathan Jeffers. He generously allowed me to use The Cat for this story.

CB: What has the creative process been like? What tasks are you handling for this campaign?

WS: I’ve drawn and re-drawn this comic 4 times over the last 5 years, as both the story and my artistic abilities improve. It’s taken awhile to chip away and be (somewhat) satisfied with the final script. I really enjoyed the process, though. Quick Strike has always been a story I’ve wanted to tell and eventually get published. I’m also going to be handling all the tasks involved in the campaign, but I may be able to convince my 5 month old daughter to supervise. 

CB: Can you tell us what stage is the project is in currently?

WS: As of now, the comic itself is about 40% complete. I have 16 of the currently scripted 24 pages penciled and inked. There’s still the other pages to be drawn, and after that scanned, cleaned, screen toned, and lettered. It may sound exhausting, but I’m really excited to be working on them.

CB: What advice would you share with other indie creators that you’ve learned?

WS: I could probably write a novel about my experience. If I had to boil it down to two, then I’d say, if you’re planning on having your comic book crowdfunded make sure you build your audience. A good social media presence may be the breaking point on whether or not your project gets funded. Second, and if I had to do it again, I would say have the comic complete, or at least at the final stages, before you launch your campaign. If you’re like me and handling all creative responsibilities on top of managing a campaign it may be somewhat overwhelming. So, maybe as a third piece of advice, have a team.

CB: If this campaign is a success, what do you hope the future holds for Quick Strike?

WS: I would love to be able to make Quick Strike comics into the foreseeable future. If this campaign is a success the next project would be to make the Quick Strike origin story. This campaign was created specifically to be a launching point for both Quick Strike, and The Cat; so there maybe some issues of The Cat to look forward to as well. This comic was devised specifically to introduce both characters, their abilities, and their story-lines.  

CB: What else can you share about the project? And do you have any final words for our readers?

WS: Quick Strike is passion project of mine, and if you do anything, be passionate about it. I also want to thank Bleeding Fool, and I appreciate you having this platform for indie creators to share their work with your audience!

CB: We’re rooting for you and all of these indie creators, Will!

campaign page here: https://www.indiegogo.com/projects/quick-strike-a-superhero-intro-comic-book#/

Flying Fortress: Remastered

by Eric Weathers

A B-17 crew on a mission to bomb Hitler is shot down and crash-lands in a medieval world. This is a comic eight years in the making. Originally launched in 2011, Flying Fortress spans eight issues created over six years. This was our first, real comic creation and you’ll see the growth of writing and art through each chapter. Flying Fortress REMASTERED aims to combine all eight of those chapters in one book.

Check out the campaign page here!

Chris Braly: What is the ‘elevator pitch’ for Flying Fortress? Briefly tell our readers what it’s about.

Eric Weathers: Flying Fortress is a story about a B-17 crew tasked with a secret mission to bomb Hitler. After sending him to a fiery grave they’re shot down by an experimental fighter and crash-land in the middle ages… and that’s where the real fun begins. Losing one of their own to the evil Infinite Reich, our crew finds allies in unexpected places. Using a new found technology, they must do what they can to survive, and more importantly, find their way back home! Medieval knights, a crazed monster, a mad science and alien Nazi tech come together to tell the story of Flying Fortress. Flying Fortress REMASTERED is a 200+ page graphic novel featuring the entire story of eight issues. This soft cover book will be wrapped in a BEAUTIFUL new cover with colors by Kyle Ritter. Updated designs, lettering and art changes make this book a must-have!

CB: Can you let us in on who or what inspired you to make this comic?

 

EW: It sort of came together when a couple friends and I had a “wouldn’t it be cool if” conversation. Flying Fortress was born out of that. We took influences from movies we loved, comics we enjoyed and, ultimately, came up with this unique story.

 

CB: What made you decide a comic book was the best way to tell this story?

EW: I had always wanted to be a comic artist, so it was almost a no-brainer. This kind of story works best in that format. Ultimately there is no other way this story could have come out, comics was the perfect medium.





CB: Tell us about your creative team members – who is doing what and how did you come together?

EW: The original idea came from that “what if” moment I talked about earlier between myself, and my two friends Andy Moore and Andrew Walker. Part way through issue 2, Andy Moore and I took over all the dutes, we co-wrote the remaining story and I did the art and lettering. Andy inked a few pages early on, but was big on making sure we go the books printed and ready for conventions


CB: What has the creative process been like? What tasks are you handling for this campaign?

EW: This story was created between 2011 and 2017, so we’re bringing it all together into one book, all eight chapters. Updating some minor things in the art and fully re-lettering the entirety of the over 200 page story.

CB: Can you tell us what stage is the project is in currently?

EW: Like I’ve said, it’s pretty much done, I’m just making a few minor changes to some pages here and there and updating the design and lettering. I’m aiming for the book to be ready for print in August. But delays are inevitable 

CB: What advice would you share with other indie creators that you’ve learned?

EW: Just make the thing that you want to see, and don’t worry if you’re “not ready” because you may be further along than you think. Flying Fortress took seven years to complete, and you’ll see that in the art and writing. Page one to page 200 look completely different even though they were all drawn by me. So don’t wait to get started, get on your projects, draw your pages, write your scripts, They will never get done if you don’t take the time to put in the work. And you just might get better at it along the way!



CB: If this campaign is a success, what do you hope the future holds for Flying Fortress?

EW: We’ve been very blessed to have a successful campaign, it’s humbling to know that there are a lot of people out there interested in a story you came up with in your spare bedroom so many years ago. You never know what the future holds for anything, but if the reception is good, maybe we’ll be talking about book two some day.

CB: What else can you share about the project? And do you have any final words for our readers?

EW: I’d like to reiterate that this is a series that’s creation spanned 2011-2017 so it’s a time capsule, in more ways than one.

     All 8 issues are included in this remastered volume!

CB: Thanks for chatting with us Eric! Good luck and we are rooting for you!

EW: Thank you!

Undead Row: Graphic Novel

by Wes Knodel

In a plague of ravenous and fast moving Undead who have been unleashed upon unsuspecting victims

Check out the campaign page here!

 

Chris Braly: Wes, welcome to Indie Comics Showcase! What can you tell our readers about Undead Row?

Wes Knodel: Undead Row is 28 Days Later meets The Descent, We're in a plague of ravenous and fast moving Undead who have been unleashed upon unsuspecting victims. Undead Row maintains that same level of claustrophobia as The Descent throughout, as survivors become trapped and ultimately pursued by a new type of Undead.

CB: Can you let us in on who or what inspired you to make this comic?

WK: I’ve always been a comic book reader, and it’s been one of those things that I have always wanted to do.    

CB: What made you decide a comic book was the best way to tell this story?
WK: I am a fan of all things horror; I began writing a few screenplays. The idea came to me about 6 years ago I wanted to take a slightly different spin on the genre but contain it to where it wasn’t on such a large outbreak scale keep it more contained. Originally Undead Row was a full length screen play but, I decided to turn it into a graphic novel so that way there would be no limitations on telling the story as there are for Indie filmmakers.

CB: Tell us about your creative team members – who is doing what and how did you come together?

WK: The other team member is Tyler Carpenter he is doing the artwork and the lettering. Working with Tyler has been great, this is my first venture into the comic book world but he has already had a few books published so I was able to learn quickly from his knowledge on things. We had many discussions on things that work in movies but don’t work in comic books, so I really had to change the way I thought about the presentation of things. When I decided it was time to make Undead Row I reached out to a few of the social media communities that I belonged to basically posting the job up for artists if they were interested in the project. I received a large amount of responses and had to go through a lot of portfolios of some really talented artists a lot of them didn’t fit the style that I was looking for, then when I looked at Tyler’s, his style was exactly what I was looking for, the realistic noir feel. So we started talking first online then on the phone or over Skype and a year later here we are.

CB: What has the creative process been like? What tasks are you handling for this campaign?

WK: The creative process has been pretty smooth, with Tyler and I living on different ends of the US has been the biggest challenge but throughout the entire process we’ve just kept good communication going whether it be on the phone with texting or calling or doing Skype meetings. For the Campaign I’ve been just constantly contacting people to help promote this project the best that I can. Tyler has been promoting it on his YouTube Channel Draw and Talk, As well as we both have been promoting on social media.

CB: Can you tell us what stage is the project is in currently?
WK: Tyler is drawing and lettering the last 30 pages then we will do the final edits. The campaign ends Aug 1 st . After that we should finalize everything to get the digital copies out starting in September with the printed copies out in October.

CB: What advice would you share with other indie creators that you’ve learned?
WK: Don’t be afraid to ask questions of other creators that have already published things take in every bit of info you can. Start interacting within the comic community whether its on social media or join in when creators live stream make connections and make yourself known within the community.

CB: If this campaign is a success, what do you hope the future holds for Undead Row?
WK: In October I will have a booth at the Atlanta Walker Stalker Con, to spread the word about this new book there, following that I will be opening an online storefront where people that would like the book but missed the campaign will be able to get a copy of it. In 2020 I will also start making rounds at a few other conventions as well.

CB: What else can you share about the project? And do you have any final words for our readers?
WK: A lot of people ask me if Undead Row is different than the Walking Dead. With Undead Row its more contained within a smaller sealed environment which lends to a very
claustrophobic feeling of being trapped and hunted by these things, not knowing how, or if you will be able to get out. Another BIG difference are the Undead antagonists within the world OF Undead Row they are slow moving single minded things that simply want to eat flesh whether it be animal or one of the beloved characters. With Undead Row these are basically created weapons that are fast moving and driven to destroy anything living with any means at its disposal whether it be its hands or teeth.

CB: Thanks for chatting with us Wes! Good luck and we are rooting for you!

 

Campaign Page here: https://www.indiegogo.com/projects/undead-row-graphic-novel#/

That’s it for this installment! Consider backing these awesome looking projects and always remember to support indie comics!!!

 


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John Lemus

I'm a 35 year-old Cuban who works in Hialeah, FL. I'm really into comic books and comic book culture and I have a particular fondness for independent comics. Which is why I started the Indie Comics Showcase. Follow me on Twitter @indie_comics!