BIG 4-0! It’s Indie Comics Showcase #40

Hello friends and readers, welcome back to Indie Comics Showcase. The weekly blog where we try and bring you the most excellent Indie Comics Campaigns from across the web, as well as interviews with their creators. We have some truly outstanding crowd funding campaigns for you to learn about, enjoy, and hopefully support by making a pledge. If you would like to show your support, please remember that every little bit counts. From the single dollar pledges to the ten dollar, and higher.

There’s also a bonus book at the end of this week’s edition with a brief interview conducted by Chris Braly, our managing editor. That campaign ends in just a few days, so be sure to check it out also! Now let’s get into these comics!


by Paula Richey

Adventure. Romance. Psyche. Transported to a realm of myth & monsters, Becca finds an unexpected bond – and the mystery of her own past

Please Visit The Campaign Site Here.

John: Paula welcome to and thank you for being a part of Indie Comics Showcase. Today will be talking about your Indie Comic Soulbound. Before we get started, can you tell our readers a bit about yourself?

Paula: Hey John, thank you so much for having me! I’m probably not the most likely character to be writing comics, but life is crazy like that. I’m a reader, an artist, and a writer of science fiction and fantasy – and also a wife and homeschooling mom out in the country. With chickens.

John: What is Soulbound about?

Paula: SoulBound is a portal fantasy adventure about Becca, a pragmatic med student who is grieving the death of her dad when she is suddenly thrown through a portal to another world. These things are related.  And it is a literal portal to another world, not one of those “wakes up and it was all a dream” or “wakes up in a psych ward” stories. Just in case anyone else is suspicious of those.

The world of SoulBound is a place where lost civilizations, extinct creatures, and things that never came to be on our world now exist, where our eras have little meaning. The Other Realm has developed its own timeline, so things that seem anachronistic or atavistic can exist alongside and interact with others that they never came in contact with in our world. It makes some fun cultural clashes, but some of these have grown into real threats to the existence of the world. 

A spiteful remnant of a conquered civilization that relied on magic and human sacrifice for power intends to make a sacrifice of the entire world – by starting a conflict that will evolve into a World War. Because the relationship between symbols and what they represent is closer here, grief holds the power to pull souls into the void between worlds. And an unresolved mystery in Becca’s past will be the key to resolving this conflict – if she can survive long enough to solve it, in time to stop the war.

You can probably see why it’s going to take ten issues instead of being a nice, manageable one-shot.

John: What does the story mean to you?

Paula: Sometimes, when you lose someone close to you, or when a part of you is taken away, there’s a void that opens between you and the rest of the world. Nothing quite seems real. You’re disconnected. Lost and vulnerable to whatever hostile forces are in your vicinity, but there is still hope. It’s worth it to persevere.

Nothing is ever permanently lost. These are all true things. I just dialed them up as far as I could take them, and put them in a world that makes them more concrete. There are more things to combat instead of navel-gaze about.

John: Can you tell us a bit about your creative process?

Paula: It starts with a person, or two people, who have a problem. I say person rather than character because I’m not consciously designing these people who are in my mind – it’s like they already exist and I get to know them as I replay the scenes they’re in until I get them right. It’s like jumbled up bits of a movie in my mind, only partially seen or heard, and eventually if I go over it and refine it enough, it comes together in a coherent story and I can write it.

Which means I do a lot of daydreaming.

John: What are your hopes for Soulbound and for the future?

Paula: SoulBound will be a 10 issue miniseries, so the first thing to do is get Issue 1 out the door and get going on Issue 2 as soon as possible. The story is just going to keep ramping up until it’s done, and I’m so excited to get it to readers at last! It’s all outlined and the next issue is scripted as well. My hopes are that readers will find SoulBound and love it, and a little wonder and hope will rub off on them from it.

I’d love for the series to become self-sustainable. Currently I make cosplay accessories and sell them at local comic cons, and do facepainting, in order to earn the money to pay my artist, Mia Pearce, and my letterer, Wes Locher. I’m also doing the coloring. I won’t commission work unless I have the money set aside to pay for it – which is something I’ve been on the other side of as a freelance artist and writer, and it’s not fun. I work hard for my dream and it’s no one’s responsibility but mine to make sacrifices for it. So my biggest hope for SoulBound is that it’ll build up enough readers so that the early issues will pay for the next ones, and I can spend some energy on financing some of my other stories.

And … if it gets really big, I’d do my best to come out with an animated series. But that’s miracle territory.

John: This is your first Indie Comics Campaign. Can you tell us why you felt that the comic book format was the best way to tell your story?

Paula: I’ve gone back and forth between being a writer and artist for years, and I’ve always loved comics and illustrated stories. But there were never enough illustrations to satisfy me in illustrated stories, and never enough story in comics – that is, with a solid beginning, middle, and end, and internal logic like you find in a novel. Graphic novels would be a good fit for me, but they are expensive to take a chance on. And then, I discovered comic miniseries were a thing. I could take a chance chapter by chapter – not just as a reader, but as a creator as well.

For SoulBound, the world is so big and I had such specific ideas about how things looked and functioned, I wanted to have art for all of it, so the story wouldn’t get bogged down in descriptions and asides. It’s hard to get away with that sort of thing in a novel unless your name is Tolkien… or maybe Auel, but I’ve skipped some of her blocks of description even on the reread. With a comic, you can linger on the scenery if you like. You aren’t driven forward by the linear nature of reading. But if you prefer the plot, then you don’t have to wade through descriptions to get to the next point.

Comics are a different way of engaging with readers, and I wanted to explore that with a world that plays up the contrast between a familiar reality and the extraordinary. And besides, I’d found a wonderful artist with a graceful yet fun style that was so full of life – I couldn’t pass up the chance to contribute to her career. I only wish I could afford to do more at a time.

John: This is fascinating! What have some of your influences been and how have they affected your work?

Paula: As a kid, I read everything I could get my hands on, the weirder the better. Ghost stories, cryptid sightings, mysteries… and then I discovered science fiction and fantasy. Possibly what struck me the most – one of the first books I wore out – was Andre Norton’s The Crystal Gryphon. And then I discovered that many of the motifs in her work that stayed with me the most were found over and over again in myths, legends, and fairytales, and suddenly I was full circle and back into ghost stories and cryptids, only ancient this time.

Naturally, when I started writing, these were the ingredients I had on hand to bake with. I wrote several short, ugly attempts at capturing the wonder and awe and magic I’d found in my favorite worlds, and was horribly disappointed in myself. I had life experiences, gave up writing, concentrated on art, had more life experiences, and developed a worldview, a sort of philosophy of how things are and how they can be. It turned out to be my missing ingredient and my stories started coming together.

John: Is there anything else you want to share with us before we sign off?

Paula: I started my business, OtherRealm Studio, to bring more of my ideas to reality and make my stories accessible through as many senses as possible. I create art and sculpture and even cosplay accessories so that people can engage and interact with more elements of the worlds I’ve built.

I just want the OtherRealm to be as immersive as I can make it. I’d build a theme park if I could!

I’ve also written a superhero novel, which will be part of Silver Empire Press’ Heroes Unleashed universe and should be coming out this year. I’m so excited! The books from the other authors set within the same world are excellent. Each one is a unique take on the concept of superheroes and I’m proud to have my new book listed among them.

John: Thank you once again Paula, for being a part of Indie Comics Showcase. We wish you the best of Luck on this and all future campaigns.

Paula: Thank you for having me! It’s been a long, winding road to get here, and I can’t wait to see where it ends up.

Please Visit The Campaign Site Here.



by Ouroboros (Ori) Moon


A anime and manga inspired isekai superhero comic series. In the interdimensional maelstrom of new earth–the world devolved into a paranormal pressure cooker becoming an otherworldly hell with new unique problems. After a fantasy realm collides with reality bringing those who died back to life. Now, a newly resurrected femme fatale named Gwendolyn searches for the assassin who killed her children. 

Please Visit The Campaign Site Here.

John: Ori, welcome to and thank you for being a part of Indie Comics Showcase. Today will be talking about your indie comic Wicked, an anime and manga inspired isekai or (from another world) superhero comic. Before we get started, can you tell our readers a bit about yourself?

Ori: No, I can’t actually, privacy and anonymity are things I really like. So I don’t really like talking about who I am, but for those that are uncertain, I can assure you, I’m not a felon, criminal, deviant, or miscreant. I’m a video-game developer who specializes in the field of programming and narrative design. I’ve worked on a lot of indie-games but most of my portfolio in writing and editorial are within the visual novel, kinetic novel, and H-TYPE game sphere.

John: Fair enough, so tell us what ‘Wicked’ is about?

Ori: WICKED is a 36-page full-color comic, and basically a rift opens up between two parallel universes and one collides into another one creating a new universe, full of sci-fi and fantasy sensibilities, because one of the realms was a fantasy world. And now, the dead are coming back to life and everything that existed in the fantasy world is now being moved into our reality. That includes monster, diseases, illnesses, animals, agriculture and a lot of other stuff. Thus at this point within the narrative the world has become a paranormal-pressure-cooker.

When the one-shot starts, the reader is introduced to a newly resurrected femme fatale named Gwendolyn who searches for the assassin who killed her children. There’s more to the story beyond this revenge narrative but for the sake of creating a pilot I used this plot-line because I could bring it to a conclusion by the end of the book.

John: What does the story mean to you?

Ori: I’m afraid of it. I’m afraid of the indiegogo campaign, and I’m afraid of the story. It’s a mixture of fear and anxiety for sure. if I can describe what this story means to me.  It’s sounds strange but let me try to explain this emotions I feel.

I believe I’m trying to feel the thing that everyone else feels, when reading books, to find some semblance of love or connection to the material. Stories have a way of messing with people heads and hearts. They allow people to express themselves and I’ve always had a difficult time expressing myself, and at times I don’t really feel. it’s a hard feeling to describe. But I feel…I guess emotionally numbed would be the phrase.

It’s not about acceptance or attention…or at least I hope it’s not, that’d be morbidly ironic. But I’ve felt somewhat awkward, and for a long-time I’ve always adapted the belief that I should always keep my expectations low, so I’d be surprised when something good happens, and people on my Youtube comment section have told me I shouldn’t do that. But that same channel got terminated by Youtube for no reason. So I guess, I got my surprise (´・ω・`).  

But in all seriousness, it’s something I’m rather emotionally comfortable with, despite how negative an outlook it may be. It’s a belief that I have, that’s strongly engraved into me, and I hold onto it. Like it’s the only thing that keeps me from falling because it kinda is.

A core theme that I discuss in WICKED’s pilot issue, and the main series  is entropy and decay verses dissonance and consonance. It creates a synchronicity within narrative that lines up with the chaos that appears within the story from confusion. But the concept of entropy only goes so far, you can only tear something apart and put it back together for so long until the idea, or something begins to decay and eventually break.

This is something I know, people don’t want to hear or read…but I know in my mind. if I fail, this entire story would be labeled as a failure in my mind and abandoned in my google-drive-box.  But if I succeed it would be one of my greatest successes. So I have extremely mixed feelings about answering this question because there no real stability in giving a proper answer.

From my point of view — I find it better to be afraid of the campaign and the story, than believe it was my own inability that causes my failure, so I haven’t really given the story any meaning besides two; success and failure. I want to create something that will resonate with a lot of people for sure, packed with meaning. However, these are anxieties I can’t avoid, with the stage the book is in.

John: This is your first Indie Comics Campaign. Can you tell us why you felt that the comic book format was the best way to tell your story?

Ori: WICKED is more of a incomplete story actually, but it is a full story simultaneously. If i’d ever have the chance, I’d like to fill in the missing blanks through a video-game spin-off. That would discuss some other unique aspects about the universe that could be explored by both the player, and the reader of the comic. The game would be standalone but if you read the comic, there would be some “nods” to the comic series.

Meaning that I’d like to retread old territories and locations that appear in the comic. But I’d like to explore completely foreign areas of the universe too. I don’t wanna talk about it too much,  but I have plans for sure!

In addition to that–there are already plans to crossover some existing video-game titles I’ve worked on with the WICKED comic series. I’m not going to say, what specific games. But it’d be a continuation of the already existing story from the said titles, done in the WICKED universe.  

As for why I choose to make a comic book specifically. It was because there are so many things I’d like to discuss and have within the story. I’d probably take a decade to tell the tale. So a comic book was the best option because I also get to include illustrations.   

John: What have some of your influences been and how have they affected your work?

Ori: I’m friends with the authors Kondou Kazuma and Kataoka Jinsei who created the manga serieses: Deadman Wonderland and Smokin’ Parade. They gave me some advice and inspiration. And I’ve been talking to them for quite a bit of time, so I’d like to consider them friends. So, I don’t think WICKED wouldn’t be where it is, without them. They’ve had a big influence on my decision to create WICKED , and my choice to create a unique world I could write in.

John: What are your hopes for Wicked and for the future?

Ori: A Punchline & WICKED crossover! I’ve actually talked to Bill the creator of Punchline about this, and he said, we could do it! So if I get my comic off the ground… Well, he actually said, he’d think about it. But I’m hoping for a yes, because we are friends. So, I’m really excited for the crossover — if it does happen! I have two big ideas for a crossover.

John: Is there anything else you want to share with us before we sign off?

Ori: There’s a lot of people that I’ve met like Bill, Matt, Auri, and Gilly when I began posting images of WICKED online. So I’m thankful for my buddies online. They are cool people. Matt who draws Punchline for Bill, drew me a really cool cover illustration of Kumo, Nora, and Lorem who are character from my story. Which I hung up on my wall. I really like it.

John: Odi, thank you once again for being a part of Indie Comics Showcase. We wish you the best of Luck on this and all future campaigns.

Ori: Okay thanks for having me. Bye. ヾ(°∇°*)


Please Visit The Campaign Site for WICKED Here!


The Secret Protectors by Adam Wheeler

A Brand New, All Original, Superhero Comic following the journey of Benjamin Banks and his struggle to understand his new abilities.

The Secret Protectors is a comic book series that looks to delve beneath the simple themes of Good vs. Evil, examining the grey areas between them. The characters within these panels are not perfect. They are not they Gods nor are they genius, megalomaniacal millionaires. They are simply people attempting to make the right call when it counts. These are human characters with flaws and histories that put them into conflict with each other when deciding how to act. What each of ‘The Secret Protectors’ absolutely know however, is that their world’s fate is in their hands and inaction is not an option!

On the surface, this Earth shares many similarities to our own, however, unbeknownst to all but a few, humanity is in perilous danger. The year is 1982. Following the loss of his father Benjamin Banks, a 21-year-old Kansas-native who is unaware of this secret war, finds himself imbued with incredible powers and thrust into this global conflict. Aligned with The Secret Protectors and working outside of the law for a single purpose; to put a stop to the U.S. based clandestine organisation S.C.I.M.I.T.A.R.

John: Adam, welcome to and thank you for being a part of Indie Comics Showcase. Today will be talking about your Indie Comic The Secret Protectors A Brand New Superhero Comic. Before we get started, can you tell our readers a bit about yourself?

Adam: Hi everyone and John, thank you for extending me this opportunity to discuss our comic. About myself, growing up I always had an affinity for all thing’s superheroes. Some of my fondest memories growing up are of watching classic cartoons like Transformers, Teenage Mutant Hero Turtles, He-Man and then when I was a bit older the brilliant X-Men and Spider-Man 90’s shows. In my teens I discovered MMO City Of Heroes and instantly fell in love with creating my own heroes and villains and giving them their own backstories and personalities.

John: So tell me, what is The Secret Protectors about?

Adam: What a question! Our story begins in 1982 with Benjamin Banks in hospital recovering from injuries sustained following a mysterious incident. He finds himself imbued with unexplained powers which makes him and his family a target for the forces of the Supreme Command for Incident Management and Initial Tactical Armed Response (S.C.I.M.I.T.A.R) a US based clandestine organisation. The Secret Protectors themselves are the titular heroes. On bare face value TSP is a Superhero themed comic but Ben Nunn (Artist / Co-creator) and I want to focus on telling a story driven narrative. I also think it’s extremely important that characters have their own personality, virtues and moral code without just being a set of ideals. For example, even if our heroes agree on a course of action certain characters will have very different ways of wanting to achieve that objective, so, often, just like in the real world, there’s tension, even between friends and teammates. I want our heroes to reflect the fact that we, humans, aren’t perfect. These characters are flawed and they make mistakes, sometimes they’re costly ones too.

John: What does the story mean to you?

Adam: In a word, everything! Over the last decade, maybe longer, I’ve had this series playing out in my head. How the characters interact, how they all weave together. I often thought about how you go about making a comic as prior to this endeavour I had absolutely no idea. It’s one thing reading comics but it’s an entirely different beast making one. Through coincidence and chance, I met with artist and co-creator Ben Nunn in 2017. Together we took the basis of the story and characters and really began to meld it into a tighter more organised structure whilst fleshing out the world they live in. I look at how much we’ve achieved together so far and it really is incredible to me. We’ve had such amazing support and feedback about what we’ve done so far and we can’t wait to show our audience more.

John: This is your first Indie Comics Campaign. Can you tell us why you felt that the comic book format was the best way to tell your story?

Adam: TSP is a story of heroes and villains. To me, the comic format is by far and away the best way of bringing such characters and stories to life. That aside, even if I had wanted to write it as a book for instance, no one would read it! I’m not nearly a good enough writer to pen a novel! Being a comic fan myself, the comic format was the only way to go.

John: What have some of your influences been and how have they affected your work?

Adam: I have so many! I find inspiration in many, many places. From those early memories of the aforementioned X-Men and Spider-Man cartoons, to computer games, to TV shows like The Sopranos & Game of Thrones – let alone comics themselves. Growing up in the 80’s and 90’s where I was from it was quite hard finding comics to buy. So, I didn’t own a lot of them myself but a friend of mine had an awesome collection of old Marvel comics including ‘Journey’s into Mystery’. As I’ve gotten old(er) I’ve picked up a bunch of graphic novels which I’ve thoroughly enjoyed. Perhaps not attributable to any singular piece of work or person is to not dumb down your story or feel the need to excessively spoon feed them. I love complex narratives presented in shows like Game of Thrones, The Deuce and Fargo. The themes in said shows may or may not be present but I certainly hope we can emulate the storytelling style.

John: Can you tell us a bit about your creative process?

Adam: My creative process was basically playing Morrowind as a kid and then City of Heroes! This is where I formed the very basic ideas of character development and motivation. Over time I developed these characters further. I began writing what essentially amounts to an encyclopedia of the characters, various locations and the history of the world that these characters inhabit. I have dozens of word documents and excel spreadsheets with character arcs and stories all plotted out. TSP started with three main characters, Benjamin Banks being one of them (the two others are not yet introduced) and Issue 2 will bring another of these into the fold. With making the comic itself Ben is the super-talented one of our dynamic duo, he’s responsible for the pencils, inks, colouring etc. I write up a document with what I envisage happening, panel to panel and page to page and then Ben makes it come to life! What’s impressed me most about Ben is his drive to improve and hone his craft. He’s never happy with his work. I feel very lucky to have found a kindred spirit who believes in this story just as much as I do, especially given that he can draw! HA!

John: What are your hopes for The Secret Protectors and for the future?

Adam: Even with a second issue under our belts Ben and I, like TSP’s, are still at the beginning of our journey. Ideally, we would love to make this a monthly release but the work load is a little high for that at the moment. We are hoping that we can release a new issue every 2-4 months, I think that’s a more realistic time frame and something we are aiming towards. To us, of the utmost importance is that we deliver a quality story that connects with our audience and leaves them wanting more. If we can accomplish that issue after issue then the future will hopefully take care of itself – though, I’d love to perhaps get a Netflix or Amazon Prime series one day!

John: Is there anything else you want to share with us before we sign off?

Adam: Yes, on behalf of Ben and myself I’d like to say a massive thank you to all those who have supported us so far. There’s too many to list individually. We’re currently running our first ever Kickstarter campaign which, at the time of writing is 138% funded so we can’t wait to deliver our story to our backers new and old, we couldn’t be happier or have expected such a great response, it is very humbling. Perhaps the only real unsung hero at this point would be my bride to be, Kate. We’re getting married later this year which we’re both really excited for. Kate, being a trained actor and a lover of the arts has been so supportive from day one about me pursuing this. As I mentioned earlier, this is the first time I have ever done anything like this. I’m not a shy person but generally speaking I keep to myself. Kate’s enthusiasm and encouragement has really inspired me. Without her support I don’t think The Secret Protectors would have finally made their decade long wait onto page.

John: Adam, thank you once again for being a part of Indie Comics Showcase. We wish you the best of Luck on this and all future campaigns.

Adam: Thank you, keep doing the amazing work you do in giving the small guys like Ben and I a platform to speak about our projects. Getting an independent comic ‘out there’ is probably the toughest part of the gig so what you do is selfless and truly heroic!

Please Visit The Campaign Site Here.



The Elemental Balance: Ch 4 Fired Up 
Zain Shenwari

“Good and Evil is just a perception of the mind. It is the powerful that dictate the terms of righteousness. Fire is represented as evil…only by those who are burned by it.” The story is about a group of strangely gifted individuals trying to find meaning after a tragedy. We’ll follow their struggle to find a place in the world after hardship brings them together by chance and circumstance.

Less than a week left to back this project! We actually covered this project back when it was just beginning. Check out that review here! Chris Braly, our managing editor was able to get a quick interview with the creator, Zain Shenwari, about this project.


Chris: What is the ‘elevator pitch’ for the project? Briefly tell us what it’s about.

Zain: The story is about four strangers from around the world who gain the powers of the elements after dying by that element. And now they’re trying to find purpose behind their newfound abilities. But as they venture off, they soon realize that they’re being hunted by an unknown force. Why is this force fixated with the Elementals? Find out in the comic book series “The Elemental Balance”, Ch 1-4 available now on Indiegogo.

Chris: This has been an epic project, what inspired you to produce this project? What/who inspired you?

Zain: Like most writers, my mind tends to dwell in weird concepts. And for this story, I had a series of questions that challenged my views on modern ideology. For example, what is the validity of the information we have regarding history? Because we know history is based on testimonials, most likely by the prevailing society or conquerors, therefore their narrative could be biased.  What if there was valuable information that they neglected to mention that we could’ve built upon today. For example, the concept of the 4 elements, Earth, Water, Wind, & Fire. These concepts are now considered folk tales, but isn’t it interesting that once these concepts were practiced by various cultures, despite being geographically apart. And also, they sound very familiar to modern science’s concept of 4 states of matter (Solid, Liquid, Gas, Plasma). And as I challenged myself with these questions, one concept led to another that started molding into a story. And if it isn’t obvious, definitely binge watching documentaries of science and history inspired me to write this story. lol.

Chris: Tell us about your creative team? How did you come together?

Zain: I developed the concepts and story for the Elemental Balance and Luke Horsman did all the artwork from pencils to colors. We met online through a freelancing website. I knew that I wanted the artwork to contrast with the storyline, kind of like what the Umbrella Academy had going for them. And that’s why Luke’s unique semi-cartoony style works really well with the Elemental Balance’s somewhat serious/suspense story tone.

Chris: What has your creative process been like?

Zain: It’s definitely been a learning experience since this is our first project. The story was initially intended to be a novel but then was converted into a comic book. Learning how to do comic book pacing, changing panel locations, scene changes, those were all unknown territory for me that required numerous hours of research. And then on top of that communicating scene tone, and character expressions to Luke was also a learning experience. You start to realize how limited the English vocabulary is when you’re trying to describe expressions. For example, if you tell your artist to draw a character being “excited”, well is it happy excited, scared excited, startled excited? The same word could have numerous variation of expressions. And the way I overcame that is by finding images with those expressions online and providing that as reference. I soon realized that as a comic book writer, your main audience is your artist and then your artist conveys your message to your readers. Hense, building a relationship with your artist is extremely important.  

Chris: The campaign looks to be fully-funded, so what stage is the project in currently?

Zain: Actually, during this campaign, we were able to fully complete all of the content for the comic including the lettering, and also we wanted to be proactive so we already sent the comics to the printer. We had promised our backers that we would mail their comics by May, and so we wanted to make sure we took all the proper steps to ensure that.

Chris: What else can you share about the project? And do you have any final words for our readers?

Zain: I’m really excited about this project because initially, the story seems to be going in one direction and then at some point we realized that the story had an entirely different theme. It’s definitely a risky move, but I’m eager to hear what the reactions are going to be. So far, we’ve heard mainly positive reviews, and that tells me that people are interested in storylines that are willing to take risks. And indie comics are a great avenue for creators to create content without the shackles of expectation. That allows freedom of creativity that gives a unique style of storytelling to each indie comic. The beauty of art is that it allows the viewer to get a glimpse of one’s brain. So then imagine when art is combined with raw thought in the form of a storyline, that is as if you’re taking a stroll in someone’s thoughts.

So I would encourage your readers to experience indie comics and support all of their favorite creators. Because the only way we can make content is through the support of our readers.

Chris: You bet we will Zain! And good luck. Keep in touch!

Check out the project here! The campaign ends in just a few days!

That’s it for this installment! Support indie comics!!!

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John Lemus

I'm a 35 year-old Cuban who works in Hialeah, FL. I'm really into comic books and comic book culture and I have a particular fondness for independent comics. Which is why I started the Indie Comics Showcase. Follow me on Twitter @indie_comics!